Summary
Oleg Andrushko is a Unity and C# developer with 13 years of experience building games and interactive apps across mobile, console, and WebGL platforms. He has designed architectures and shipped complete clients from scratch—most recently leading the client-side engineering for the Mars colony simulator Age of Mars and now developing at Owlcat Games. His background spans freelance projects and studio work for platforms including iOS, Android, Nintendo Switch and Apple TV, with hands-on expertise in UI, optimization, cloud builds, analytics and monetization integrations. Early .NET and Silverlight enterprise experience gives him a disciplined engineering approach and strong tooling fluency beyond game code. He publishes Unity assets and maintains a portfolio and GitHub, reflecting a commitment to reusable solutions and continual learning. Based in Budva, Montenegro, he combines gamer intuition with pragmatic architecture skills to deliver engaging player experiences.
12 years of coding experience
13 years of employment as a software developer
as engineer, Krasnoyarsk, as engineer, Krasnoyarsk at State Technical University
English, Russian