Summary
Oleg Bitsummit is a Lead Quail and seasoned software developer with 11 years of experience specializing in mobile apps and game development across iOS, Unity3D, AR/VR and React Native. He combines technical leadership and production oversight—currently guiding programming, design and production on the narrative game Slumbering Woods—with hands-on expertise in Swift, SwiftUI, Objective‑C, Xcode and Mapbox. His background in design and early career work in 3D graphics and animation gives him a rare ability to bridge creative and engineering teams on visual, interactive projects. Oleg has scaled mobile products in both startup and enterprise contexts, co-founding a mobile studio and contributing to teams at CI&T and Verizon Connect. He’s actively pivoting toward mentoring and integrating AI into mobile development workflows to boost productivity and creativity. Based in Queensland, Australia, he maintains a reflective technical blog that surfaces his evolving approach to game design and tooling.
10 years of coding experience
13 years of employment as a software developer
Diploma in IT Level 7 Multimedia Development, Diploma in IT Level 7 Multimedia Development at Regent International Education Group
Bachelor of Arts Design and Visual Communications General, Bachelor of Arts Design and Visual Communications General at Kherson National Technical University
English, Russian, Ukrainian