Oleg Frolov is a design engineer with a decade of experience building spatial computing, AR/VR and wearable intelligence products that blend interaction design with hands-on engineering. He has led XR-first projects from concept to ship—designing 3D interfaces, spatial algorithms and SDKs at LIV and Arrival, and recently heads Design Engineering at Even Realities. Oleg’s work spans Unity, Unreal (C++/Blueprints), Blender and Figma, and includes a widely used Gorilla Tag Camera Experience and SDK work for mixed-reality capture. He creates creative tools and spatial prototypes (see xr-prototypes) and has a background that uniquely combines cultural anthropology and illustration, which informs his human-centered approach to spatial UX. Known for rapid prototyping and pragmatic systems design, he bridges storytelling-driven UX with production-grade 3D engineering.
10 years of coding experience
4 years of employment as a software developer
Master's degree, Cultural Anthropology, Master's degree, Cultural Anthropology at Komsomolsk-on-Amur State Technical University (KnASTU)
Product design, Product design at Udacity
Illustration, Illustration at British Higher School of Art and Design
Contributions:95 commits, 22 PRs, 90 pushes in 2 months
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