Oleg Liatte is a seasoned C++ software engineer with 11 years of professional experience building high-performance systems for game and mapping companies. He has held core development roles at Wargaming.net, Mapbox, and currently Playrix, bringing deep expertise in performance-sensitive C++ codebases and large-scale product environments. His career demonstrates a steady focus on real-time and graphics-heavy applications, coupled with practical experience shipping production features across distributed teams. Based in Greater Poland Voivodeship, he blends long-term project continuity with adaptability to new domains, having moved from AAA game engines to geospatial tooling and now casual gaming. One less obvious strength is his proven longevity within teams, suggesting strong code ownership and the ability to maintain and evolve complex systems over many years.
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