OlegΒ Morozov

Unity Developer at MadOut Games

Limassol, Cyprus
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Summary

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Senior
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Top School
Oleg Morozov is a Unity developer with 12 years of experience building mobile and cross-platform games and high-performance game systems, currently based in Limassol, Cyprus. He has led engineering teams and run a high-tech department delivering an MMO GTA-like title, adapting Unity with custom ECS frameworks, native KCP networking, and bespoke streaming and resource systems. His background spans hands-on engine work (GPGPU, ComputeShader/CUDA/OpenCL), server-side .NET development, and DevOps automation with Jenkins/TeamCity, Docker, and Kubernetes. Oleg is an evangelist for ECS and reactive programming, running a Russian-speaking Unity community and contributing practical ECS tooling (Morpeh) to push Unity beyond standard gameplay patterns. He combines product-minded technical leadership with deep low-level optimization experience, often replacing or extending Unity subsystems for performance and scalability.
code12 years of coding experience
job9 years of employment as a software developer
bookΠ‘Π°ΠΊΠ°Π»Π°Π²Ρ€ Π€ΠΈΠ·ΠΈΠΊΠ°, Π‘Π°ΠΊΠ°Π»Π°Π²Ρ€ Π€ΠΈΠ·ΠΈΠΊΠ° at Voronezh State University
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Github Skills (44)

entity10
injection10
game-engine10
ioc-container10
cil10
csharp-code10
package10
unity-game-engine10
engine10
game-development10
entity-component-system10
csharp10
dependency-injection10
entity-component10
unity3d10

Programming languages (2)

C#ShaderLab

Github contributions (5)

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scellecs/red

Dec 2018 - Aug 2019

Reactive Toolchain for Unity
Contributions:2 releases, 170 commits, 8 PRs in 8 months
unity3dreactiveunitytoolchain
scellecs/morpeh

Jan 2020 - Jan 2023

🎲 ECS Framework for Unity Game Engine and .Net Platform
Contributions:23 releases, 18 reviews, 833 commits in 3 years
entityunityengineunity3d-npm-packageunity-game-engine
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Oleg Morozov - Unity Developer at MadOut Games