Oleg Morozov is a Unity developer with 12 years of experience building mobile and cross-platform games and high-performance game systems, currently based in Limassol, Cyprus. He has led engineering teams and run a high-tech department delivering an MMO GTA-like title, adapting Unity with custom ECS frameworks, native KCP networking, and bespoke streaming and resource systems. His background spans hands-on engine work (GPGPU, ComputeShader/CUDA/OpenCL), server-side .NET development, and DevOps automation with Jenkins/TeamCity, Docker, and Kubernetes. Oleg is an evangelist for ECS and reactive programming, running a Russian-speaking Unity community and contributing practical ECS tooling (Morpeh) to push Unity beyond standard gameplay patterns. He combines product-minded technical leadership with deep low-level optimization experience, often replacing or extending Unity subsystems for performance and scalability.
12 years of coding experience
9 years of employment as a software developer
ΠΠ°ΠΊΠ°Π»Π°Π²Ρ Π€ΠΈΠ·ΠΈΠΊΠ°, ΠΠ°ΠΊΠ°Π»Π°Π²Ρ Π€ΠΈΠ·ΠΈΠΊΠ° at Voronezh State University
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