Oleh Kravchenko is a versatile software engineer and game developer with 16 years of professional experience, blending Unity/C# game development with backend .NET and MS SQL expertise. He has shipped mobile games end-to-end, working on 3D physics, animation, UI/UX, procedural level generation, and AI systems like A* and behavior trees, while applying OOP, SOLID, and design patterns. His backend work on SEO-focused tooling sharpened his skills in data structures and performance optimization for production systems. Beyond development, he has managed teams and operations—from leading a postal branch to training staff at McDonald’s—and currently serves as a platoon commander, demonstrating leadership under pressure. Active in game jams and continuous learning, he combines creative prototyping with practical product-oriented engineering. Based in Odesa, Ukraine, he’s open to collaboration and roles that bridge gameplay systems and scalable backend solutions.
16 years of coding experience
C# basic, C# basic at Компьютерна школа Hillel (IT School)
Contributions:137 commits, 113 pushes, 1 branch in 6 years 7 months
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