Summary
Oleksander Haivoronskyi is a Front-end Application Developer from Ukraine with ~11 years in software engineering and about 8 years focused on rich interactive front-end and game-related projects. He specializes in high-performance WebGL/THREE.JS visualizations and custom shader pipelines, having built an infinite-zoom trading visualization and multiple large-scale browser game maps that run smoothly on mobile and desktop. His background spans game engines (PIXI.js, custom ECS, UE4) to hybrid WebView apps for iOS/Android, combining practical C++/Blueprints experience with deep JavaScript and WebGL expertise. Known for pragmatic architecture—custom camera projections, procedural meshes and performant rendering—he also brings experience in networking for real-time PvP and embedding complex 3D content in native containers. A self-starter who started shipping games and canvas-based projects early in his career, he’s currently expanding into Unity/Godot while continuing to deliver production-grade visual tooling.
11 years of coding experience
6 years of employment as a software developer
Technical information security (TIS), Radioelectronics, 4.3, Technical information security (TIS), Radioelectronics, 4.3 at Donetsk National Technical University
Английский, Украинский, Русский