Summary
Oles Gedz is a C++ computer graphics developer with 11 years of experience specializing in real-time rendering, shader programming, and GPU-accelerated pipelines for AR and VR applications. He has built OpenGL/OpenGL ES engines for live sports AR, interactive apartment visualization, and a VR lab simulator, integrating computer vision, live streaming, and video decoding to deliver production-ready systems. Currently at Sportradar, he develops rendering pipelines that drive AR animations on live broadcasts and tools to debug CV-driven experiences in real time. Comfortable across engine work, Unreal integration, and CI/CD delivery, he combines low-level graphics coding with practical deployment experience. Based in Paphos, Cyprus, he’s actively expanding custom game-engine capabilities and enjoys collaborating with peers who push visual experiences beyond conventional limits.
11 years of coding experience
3 years of employment as a software developer
Senior developer, Computer Graphics, lvl 21.60, Senior developer, Computer Graphics, lvl 21.60 at 42