Summary
Oliver Barraza is a game developer and technical artist with over a decade of professional experience and nearly two decades of involvement in game creation, spanning concept art, 3D character sculpting, materials and full integration. He has shipped work on high-profile console and PC titles like Spyro Reignited Trilogy and collaborated closely with creators such as Keita Takahashi to faithfully translate distinctive 2D styles into 3D. As founder and managing director of Mercurial Forge he built an international freelance studio and now channels that entrepreneurial experience into independent game production, currently developing Tombone: Legend of the Cave Babes. Equally comfortable teaching and shipping, he has taught at the Academy of Art University and delivered both technical Unreal work and hands-on character art across studios, bringing a rare blend of artistic craft and engine-level technical fluency.
11 years of coding experience
5 years of employment as a software developer
Game Art & Design, 3D Character Artist, Game Art & Design, 3D Character Artist at Art Institute of California - San Francisco