Oliver Castaneda

Software Engineer, Engine & Graphics at thatgamecompany

City of Rochester, New York, United States
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Summary

👤
Senior
🎓
Top School
Oliver Castaneda is a versatile software engineer with 10 years of experience specializing in engine and graphics development, currently building real-time systems at thatgamecompany. He brings deep GPU, C++ and Vulkan expertise from research and product roles at Verizon Labs and a track record of performance optimization on large-scale systems at Datto. Oliver co-founded a web/mobile games studio, shipped a successful HTML5 title, and has repeatedly prototyped novel graphics and interaction concepts from AR/VR to edge rendering. Comfortable across the full stack and multiple platforms, he combines practical production experience with a research-rooted curiosity for pushing visual systems and rendering pipelines. An unexpected detail: his early academic work produced sketch-based 3D tools for artist workflows under Vladlen Koltun, blending creative tooling with rigorous graphics research.
code10 years of coding experience
job9 years of employment as a software developer
bookBS, Computer Science, BS, Computer Science at Stanford University
languagesEnglish
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Github Skills (51)

webgl10
javascript10
canvas10
svg10
3d10
augmented-reality9
threejs9
virtual-reality9
webgpu9
webxr8
virtual-disk8
castle7
sparse6
c-library5
box2d5

Programming languages (7)

C++RustCJavaScriptGoLuaHTML

Github contributions (5)

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revillo/vulcro

Mar 2018 - Sep 2020

Streamlined Vulkan C++ Library
Contributions:75 commits, 4 PRs, 53 pushes in 2 years 6 months
cppc-libraryvulkanc-plus-plusopengl
revillo/castle-games

Nov 2018 - Oct 2019

Contributions:3 PRs, 77 pushes, 6 branches in 11 months
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Oliver Castaneda - Software Engineer, Engine & Graphics at thatgamecompany