Software Engineer, Engine & Graphics at thatgamecompany
City of Rochester, New York, United States
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Summary
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Senior
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Top School
Oliver Castaneda is a versatile software engineer with 10 years of experience specializing in engine and graphics development, currently building real-time systems at thatgamecompany. He brings deep GPU, C++ and Vulkan expertise from research and product roles at Verizon Labs and a track record of performance optimization on large-scale systems at Datto. Oliver co-founded a web/mobile games studio, shipped a successful HTML5 title, and has repeatedly prototyped novel graphics and interaction concepts from AR/VR to edge rendering. Comfortable across the full stack and multiple platforms, he combines practical production experience with a research-rooted curiosity for pushing visual systems and rendering pipelines. An unexpected detail: his early academic work produced sketch-based 3D tools for artist workflows under Vladlen Koltun, blending creative tooling with rigorous graphics research.
10 years of coding experience
9 years of employment as a software developer
BS, Computer Science, BS, Computer Science at Stanford University
Contributions:3 PRs, 77 pushes, 6 branches in 11 months
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Oliver Castaneda - Software Engineer, Engine & Graphics at thatgamecompany