Oliver Farkas is a senior software engineer blending two decades of deep technical software development with hands-on film production expertise, currently building a node-based real-time transcoding system for UAV video at Schiebel. He started as a C++/OpenGL developer on the Autodesk Lustre team (part of a toolchain that earned a technical Academy Award) and later expanded into on-set color supervision and dailies work on high-profile features like Mad Max: Fury Road and Terminator: Dark Fate. His engineering skillset spans performance-critical C++, GPU acceleration (CUDA, NVEnc/NVDec, OpenCL, Metal), FFMpeg integration and systems-level muxing, alongside frontend experience with React and Qt. Oliver uniquely bridges creative pipelines and robust engineering—designing encode/decode GPU support, automated test pipelines, and bespoke media vault integrations for production hardware. Based in Budapest, he brings a practical film-school filmmaker’s eye to software problems, frequently shipping tools that solve real-world postproduction workflow pain points. Colleagues rely on him for both low-level optimization and end-to-end media pipeline design that operates under demanding, real-time constraints.
Diploma of Education, Film/Cinema/Video Studies, Diploma of Screen and Media, Diploma of Education, Film/Cinema/Video Studies, Diploma of Screen and Media at Sydney Film School
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Oliver Farkas - Senior Software Engineer at Schiebel