Oliver Schnabel

Staff Product Strategy, Graphics

Osnabrück, Lower Saxony, Germany
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Summary

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Rockstar
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Top School
Oliver Schnabel is a Staff Product Strategy leader at Unity with nine years of experience shaping real-time rendering and simulation technologies across automotive, manufacturing and commerce. He architects product strategy for URP and HDRP while evolving rendering foundations and programmer workflows, blending hands-on graphics engineering with strategic product leadership. Previously he led teams building a cloud platform for high-end 3D product visualization and worked at Volkswagen on VR/AR pipelines and CAD-to-game-engine automation. An active contributor to Unity-Technologies/Graphics, he has directly improved Shader and HDRP material behavior (e.g., StackLit iridescence) to raise visual fidelity. Based in Osnabrück, Germany, he combines deep graphics programming roots with product-driven systems thinking to push real-time tech beyond gaming.
code9 years of coding experience
job19 years of employment as a software developer
bookMaster of Science, Computer Science in Media, Master of Science, Computer Science in Media at Fachhochschule Düsseldorf
bookB.Sc., Computer Games Development (Graphics Programming, Game Graphics, Game Design), B.Sc., Computer Games Development (Graphics Programming, Game Graphics, Game Design) at Letterkenny Institute of Technology
bookB. Sc. Computer Science in Media, game development & mobile entertainment, B. Sc. Computer Science in Media, game development & mobile entertainment at Hochschule Bremen
languagesGerman, English, French
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Github Skills (8)

hdr10
hlsl10
shader10
csharp10
graphics-programming10
render10
dotnet-core10
unity3d10

Programming languages (2)

C#HTML

Github contributions (5)

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Unity-Technologies/Graphics

Jun 2018 - Jan 2020

Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
userSoftware Engineer (Graphics)
Contributions:17 commits, 1 branch in 1 year 7 months
Contributions summary:Oliver primarily focused on enhancing the rendering pipeline within the Unity graphics repository. Their contributions involved modifications to shader code, particularly within the StackLit material, introducing and refining features like iridescence. Further changes included modifications in the HDRenderPipeline.cs and editor related shader graph code. These changes suggest a focus on improving visual quality and material behavior within the High Definition Render Pipeline.
renderpost-processingpipelinescriptableunity
Scriptable Render Pipeline
Contributions:1 push, 1 branch in 20 days
renderpipelinescriptable
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Oliver Schnabel - Staff Product Strategy, Graphics