Oliver Schnabel is a Staff Product Strategy leader at Unity with nine years of experience shaping real-time rendering and simulation technologies across automotive, manufacturing and commerce. He architects product strategy for URP and HDRP while evolving rendering foundations and programmer workflows, blending hands-on graphics engineering with strategic product leadership. Previously he led teams building a cloud platform for high-end 3D product visualization and worked at Volkswagen on VR/AR pipelines and CAD-to-game-engine automation. An active contributor to Unity-Technologies/Graphics, he has directly improved Shader and HDRP material behavior (e.g., StackLit iridescence) to raise visual fidelity. Based in Osnabrück, Germany, he combines deep graphics programming roots with product-driven systems thinking to push real-time tech beyond gaming.
9 years of coding experience
19 years of employment as a software developer
Master of Science, Computer Science in Media, Master of Science, Computer Science in Media at Fachhochschule Düsseldorf
B.Sc., Computer Games Development (Graphics Programming, Game Graphics, Game Design), B.Sc., Computer Games Development (Graphics Programming, Game Graphics, Game Design) at Letterkenny Institute of Technology
B. Sc. Computer Science in Media, game development & mobile entertainment, B. Sc. Computer Science in Media, game development & mobile entertainment at Hochschule Bremen
Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
Software Engineer (Graphics)
Contributions:17 commits, 1 branch in 1 year 7 months
Contributions summary:Oliver primarily focused on enhancing the rendering pipeline within the Unity graphics repository. Their contributions involved modifications to shader code, particularly within the StackLit material, introducing and refining features like iridescence. Further changes included modifications in the HDRenderPipeline.cs and editor related shader graph code. These changes suggest a focus on improving visual quality and material behavior within the High Definition Render Pipeline.
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Oliver Schnabel - Staff Product Strategy, Graphics