Summary
Oliver Steptoe is a software engineer with 11 years' experience specializing in C++ game and systems development, currently contributing at Electronic Arts after leading multi-title porting efforts at Feral Interactive. He has deep experience adapting large, shared codebases for iOS and Nintendo Switch, delivering technical features and performance optimizations for mobile gameplay. Earlier work includes graphics benchmarking for ARM's Mali GPUs using OpenGL, reflecting a strong low-level and performance-first mindset. Comfortable across assembly-level tinkering to high-level game systems, he combines platform-aware engineering with a passion for designing processors and games. Based in Bassetlaw, UK, he brings both AAA studio discipline and a persistent curiosity for hardware-adjacent challenges.
11 years of coding experience
5 years of employment as a software developer
Bachelor’s Degree, Computer Science, 2:1, Bachelor’s Degree, Computer Science, 2:1 at University of Southampton
High School, GCSE & A-Level, AAB (A-Level), High School, GCSE & A-Level, AAB (A-Level) at Royal Hospital School