obasille

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Summary

👤
Senior
Olivier Basille is a versatile game developer and production engineer with 25+ years of experience delivering interactive software across 3D tools, VR, video games, and mobile platforms. He combines deep low-level expertise in C++ and hardware-accelerated systems with hands-on Unity and C# development to take prototypes to production and optimize real-time performance. Olivier has led multidisciplinary teams building novel experiences—such as multi-user VR environments and Bluetooth-enabled LED dice ecosystems—while also integrating niche technologies like soft-body physics into Maya and blockchain-backed game assets. Comfortable bridging engineering, product and operations, he excels at debugging, profiling and designing robust CI/CD pipelines to ensure systems run reliably in the wild. Based in Switzerland and trained in both computer science and electrical engineering, he brings a pragmatic, systems-minded approach that often surfaces non-obvious interactions between hardware, firmware and application layers.
code10 years of coding experience
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Github Skills (78)

instagram10
snapchat10
scanner10
javascript10
react-native-camera10
reanimated10
app-framework10
bottomsheet10
camera10
dice10
typescript10
cross-platform10
android10
mobile10
ios10

Programming languages (9)

TypeScriptMDXC#JavaCSSC++JavaScriptSwift

Github contributions (5)

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GameWithPixels/pixels-js

Nov 2022 - May 2025

Pixels Typescript/JavaScript libraries and apps.
Contributions:13 PRs, 1057 pushes, 159 branches in 2 years 6 months
javascripttypescript
Pixels dice package for Swift.
Contributions:4 releases, 23 pushes, 6 branches in 1 year 8 months
swift
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