Summary
Olivier Basille is a versatile game developer and production engineer with 25+ years of experience delivering interactive software across 3D tools, VR, video games, and mobile platforms. He combines deep low-level expertise in C++ and hardware-accelerated systems with hands-on Unity and C# development to take prototypes to production and optimize real-time performance. Olivier has led multidisciplinary teams building novel experiences—such as multi-user VR environments and Bluetooth-enabled LED dice ecosystems—while also integrating niche technologies like soft-body physics into Maya and blockchain-backed game assets. Comfortable bridging engineering, product and operations, he excels at debugging, profiling and designing robust CI/CD pipelines to ensure systems run reliably in the wild. Based in Switzerland and trained in both computer science and electrical engineering, he brings a pragmatic, systems-minded approach that often surfaces non-obvious interactions between hardware, firmware and application layers.
10 years of coding experience