Olivier Carrère is a senior network software engineer with 12+ years building high-performance distributed systems for gaming and networking at companies like Epic Games, Polystream, Cisco and Microsoft. He combines low-level networking and parallel computing expertise with strong engineering practices—TDD/BDD, CI/CD and thorough security and penetration testing—to deliver robust online services at scale. Comfortable across Python, C/C++, Rust and Erlang, he bridges protocol design (REST, RPC, AMQP, GraphQL) with production infrastructure (Docker, Kubernetes, OpenStack). His background spans game console platforms and enterprise networking, giving him a rare perspective on latency-sensitive, large-scale real-time systems. Known for reconciling cross-disciplinary stakeholders, he consistently drives multidisciplinary teams toward deliverable, well-tested solutions. Based in Fleet, UK, he also pursues applied machine learning and data-science tooling to augment networked application design.
12 years of coding experience
23 years of employment as a software developer
DESS, DESS at Université Paris Cité
French, English, Spanish, chinese (mandarin) (spoken, very limited)
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Olivier Carrère - Senior Network Software Engineer at Epic Games