Summary
Olivier Guillerminet is a seasoned digital project leader and technical producer with 14 years of experience blending low-level interactive development and studio management from Bordeaux. Trained as an engineer in signal processing, he brings deep hands-on expertise in Unity, C/C++, OpenFrameworks and multimedia toolchains (Max/MSP, Pure Data, Objective‑C/Xcode) to projects spanning games, cultural installations and commercial clients. As co‑founder of Studio Bruyant and now Chef de Projet Digital at Apperture, he combines product-facing responsibilities—presales, KPI-driven game design and store publication—with team leadership, recruitment and process structuring. He has a proven track record delivering commissioned interactive works for major brands and festivals worldwide, and experience in monetization design from his time on hypercasual titles at Ubisoft/Ketchapp. Known for translating creative briefs into robust technical prototypes, he equally moves between rapid prototyping and production-grade deployment. An understated strength is his ability to navigate both artistic collaborations and commercial constraints, turning experimental tech into funded, public-facing experiences.
14 years of coding experience
11 years of employment as a software developer
Diplôme d'Ingénieur, Traitement Numérique du Signal, Diplôme d'Ingénieur, Traitement Numérique du Signal at ESME Sudria
French, English, German