Summary
Olivier Prat is a graphics and audio-focused software engineer with over two decades of experience bridging programming and art, specializing in real-time rendering, procedural imagery and sound software. He has held senior rendering and HDRP roles at Unity and worked across game, simulation and VR industries, contributing shader, FX and spatial audio expertise for platforms from PC and consoles to simulation hardware. A former professor and technical lead, he pairs deep academic training in VR and electrical engineering with hands-on R&D and startup experience. Known for obsessing over visual and sonic detail—“staring at numbers and hunting for glitches”—he aims to make technically elegant tools that are also beautiful. Based in Nantes, France, he brings a rare combination of artistic sensibility and low-level signal and graphics engineering.
4 years of coding experience