Olli Etuaho

CEO at Higharc

Helsinki, Finland
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Olli Etuaho is a Helsinki-based CEO and seasoned computer graphics specialist with 13 years of professional experience and a background at NVIDIA contributing to open-source graphics stacks used on billions of devices. He founded Lockpickle, shipped two indie games, and now applies graphics and interactive-systems expertise as a senior graphics engineer consulting for Higharc while taking selective consulting gigs. His open-source work includes performance and shader improvements to flagship projects like three.js and ANGLE, plus conformance testing for Khronos WebGL—demonstrating deep knowledge of WebGL, GLSL and cross-platform shader translation. Comfortable moving between game design, tooling and low-level renderer/compiler work, he blends entrepreneurial product instincts with proven engineering craftsmanship. An unexpected detail: he has driven build-automation and compiler error-detection improvements in widely used JavaScript 3D tooling, not just renderer code.
code12 years of coding experience
job11 years of employment as a software developer
bookMSc. Computer science, MSc. Computer science at Tampere University of Technology 1965-2018
bookPäivölän kansanopisto
languagesFinnish
stackoverflow-logo

Stackoverflow

Stats
303reputation
31kreached
19answers
1question
github-logo-circle

Github Skills (33)

webgl10
threejs10
debug10
build-script10
javascript10
c-language10
shader10
compilation10
shaderc10
automation10
direct3d10
performance-optimization10
compile10
compiler10
automations10

Programming languages (11)

C#TypeScriptBikeshedC++CJavaScriptMathematicaHTML

Github contributions (5)

github-logo-circle
microsoft/angle

Sep 2014 - Oct 2017

ANGLE: OpenGL ES to DirectX translation
Role in this project:
userBack-end Developer
Contributions:530 commits in 3 years
Contributions summary:Olli made various contributions to the ANGLE project, primarily focused on the shader translator and D3D11 renderer. Their work involved implementing features for the OVR_multiview extension, refactoring and refactoring the HLSL code generation for texture functions. The user also made changes to address bugs and enhance the overall robustness of the compiler's output, including support for handling different struct layouts and fixing various parsing issues. The user's commits demonstrate proficiency in compiler design and HLSL output generation.
opengl-estranslationdirectxangleopengl
KhronosGroup/WebGL

Jun 2013 - Sep 2018

The Official Khronos WebGL Repository
Role in this project:
userSoftware Engineer (focusing on WebGL Conformance)
Contributions:375 commits, 202 PRs, 17 pushes in 5 years 4 months
Contributions summary:Olli's contributions primarily focus on enhancing and correcting tests for the WebGL specification within the Khronos Group's WebGL repository. Their work involves modifying existing test cases and adding new ones to address specific issues related to the OpenGL ES Shading Language (GLSL) and various aspects of WebGL rendering, such as texture uploads, framebuffers, and uniform blocks. These changes aim to improve the accuracy and completeness of the conformance tests, contributing to a more robust and reliable WebGL implementation. The user demonstrates a strong understanding of the WebGL specification and practical experience testing WebGL implementations across different platforms.
threejskhronoswebgl
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Olli Etuaho - CEO at Higharc