Ollie Purkiss

Environment Designer at DeepMind

Waverley, England, United Kingdom
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Summary

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Senior
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Top School
Ollie Purkiss is an environment designer and game director with 20+ years of experience shaping gameplay systems from AAA console titles to ambitious live-service sandboxes. A UCL-trained computer scientist, he started as a technical designer/programmer at Lionhead and progressed to lead design and product ownership roles at Kuju, Supermassive and Wonderstruck, where he helmed the open-world Boundless project. He blends creative leadership and hands-on systems design—particularly core gameplay and AI—while guiding teams through concept-to-shipment cycles for both free-to-play and narrative-driven experiences. Now at DeepMind, he applies his practical games expertise to AI research, bringing a rare combination of production discipline and design intuition to research environments.
code10 years of coding experience
job13 years of employment as a software developer
bookSt Dunstan's College, Catford
bookUniversity College London
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Stackoverflow

Stats
31reputation
176reached
1answer
1question
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Github Skills (5)

google-sheets6
google-apps-script6
google-chrome6
google-sheets-api6
standard-library3

Github contributions (2)

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olliepurkiss/pages

Sep 2015 - Sep 2015

Contributions:8 pushes, 2 branches in 4 days
Official Boundless World Builder standard library, including reusable worlds, biomes, noises and more!
Contributions:2 commits, 3 pushes, 2 comments in 2 months
builderstandard-librarynoisesreusablebiomes
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Ollie Purkiss - Environment Designer at DeepMind