Ollie Purkiss is an environment designer and game director with 20+ years of experience shaping gameplay systems from AAA console titles to ambitious live-service sandboxes. A UCL-trained computer scientist, he started as a technical designer/programmer at Lionhead and progressed to lead design and product ownership roles at Kuju, Supermassive and Wonderstruck, where he helmed the open-world Boundless project. He blends creative leadership and hands-on systems design—particularly core gameplay and AI—while guiding teams through concept-to-shipment cycles for both free-to-play and narrative-driven experiences. Now at DeepMind, he applies his practical games expertise to AI research, bringing a rare combination of production discipline and design intuition to research environments.
Official Boundless World Builder standard library, including reusable worlds, biomes, noises and more!
Contributions:2 commits, 3 pushes, 2 comments in 2 months
builderstandard-librarynoisesreusablebiomes
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