C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
Role in this project:
Software Architect / System Architect Contributions:33 commits, 9 PRs, 45 pushes in 6 years 1 month
Contributions summary:Omar contributed to the PowerVR Graphics SDK by implementing new features and improving the overall framework. They were heavily involved in the release of new versions of the SDK, including major updates like the addition of a new Vulkan backend and the porting of existing examples to Vulkan. They also made structural changes to the framework, such as breaking up the PVRApi, and introduced new classes and utilities. Furthermore, the user worked on integrating the SDK with Travis CI and updating the build instructions.
3d-graphicscppopengl-esresource-loadingvulkan
Contributions:2 PRs, 39 pushes, 7 branches in 7 years 11 months