Ömer Zitoun is a software architect with 9 years of experience designing and delivering resilient, service-oriented systems across fintech, telecom and web platforms. Fluent in French and Arabic and based in Istanbul, he combines deep C#/.NET Core and C++ expertise with practical knowledge of microservices, CQRS, Elastic Stack and CI practices. He has progressed from hands-on developer roles to technical lead and architect positions at GKFX, TurkNet and Farmazon, often owning design, risk-monitoring services and performance instrumentation. An active open-source contributor, he enhanced the popular RiotSharp C# wrapper by modernizing endpoints and refactoring caching, showing attention to API compatibility and library hygiene. Curious about applied ML, data mining and R&D, he brings a structured, pattern-driven approach to solving complex problems and mentoring teams.
Contributions:6 commits, 8 PRs, 20 comments in 1 year 4 months
Contributions summary:Ömer primarily focused on enhancing the RiotSharp library, which is a C# wrapper for the Riot Games API. Their contributions involved adding new functionality for the third-party API, moving existing endpoints (tournament, third party, summoner, spectator, match, league, and champion mastery) to v4, and refactoring the project to move cache classes to a new Caching namespace. They also corrected the naming conventions for the third-party endpoint. These changes indicate a focus on expanding the library's capabilities and improving its organization.
Contributions:2 PRs, 37 pushes, 6 branches in 1 year 4 months
apiriot-gamesgamesapi-wrapperc-wrapper
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