Omkar Joshi is a Software Engineer III based in Vancouver with ~8 years building cloud-native platforms, microservices, and observability tooling at scale for game and enterprise companies like EA, Epic Games, and Ubisoft. He specializes in Go and Python and has deep hands-on experience with Kubernetes, Docker, AWS, Helm, CI/CD (Argo CD, GitHub Actions, CircleCI) and monitoring stacks (Prometheus, Grafana, NewRelic), often owning platform-level products from MVP to v2. Notable work includes Cloud Starter Kit and Substrate Platform at Epic, a managed Agones game-server platform and predictive autoscalers at Ubisoft, and observability-focused platform development at EA. He blends product-minded engineering with low-level systems work—building Kubernetes operators, CLI tooling, and templating/rendering engines—so he ships both developer experience and production reliability. Certified CKAD, he favors pragmatic automation that reduces toil and speeds deployment across multi-cluster, multi-account environments.
8 years of coding experience
9 years of employment as a software developer
Bachelor of Engineering (B.E.) Information Technology, Bachelor of Engineering (B.E.) Information Technology at Savitribai Phule Pune University
Kubebuilder - SDK for building Kubernetes APIs using CRDs
Contributions:1 push, 1 branch in 4 years 3 months
crdskubebuilderkubernetes-apissdkkubernetes
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Omkar Joshi - Software Engineer III at Electronic Arts (EA)