Ondrej Hrušovský is a Lead Programmer with 10 years of hands-on experience specializing in Unreal Engine development, tooling and pipeline architecture for PC and console games. He excels at building designer-friendly, extensible C++ systems and has implemented hundreds of engine modifications, CI/CD pipelines and automation workflows (Perforce/Helix, TeamCity, Jenkins, UnrealGameSync, Gauntlet). A proactive community contributor and former UE4 beta invitee, he regularly reviews UE5 main-branch commits and submits bugfixes and features to Epic. Ondrej balances deep technical ownership—performance profiling, cross-platform optimization and custom engine builds—with mentoring and studio-wide tooling decisions, and has shipped multiple titles and solo projects showcasing custom gameplay, AI and serialization systems. Notably, he has repeatedly bridged gaps between engine internals and designer workflows, enabling non-programmers to author complex gameplay without code.
10 years of coding experience
10 years of employment as a software developer
Bachelor's degree, Applied Informatics, A, Bachelor's degree, Applied Informatics, A at Univerzita Komenského v Bratislave
Electrical Engineering Technologies/Technicians, Electrical Engineering Technologies/Technicians at Secondary Electrotechnical School in Piešťany
A shell script that will automate setting up a perforce server on a linux host.
Contributions:60 commits, 60 pushes in 2 years 1 month
a-shellperforcehostsettinglinux
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Ondrej Hrušovský - Lead Programmer at MADFINGER Games, a.s.