Ondřej Slabý

Technical Lead at Springtime Technologies

Vienna, Austria
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Summary

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Rockstar
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Top School
Ondřej Slabý is a Technical Lead based in Vienna with a decade of experience turning complex data into actionable business insights and leading analytics-driven teams. He has a strong background in Power BI, SQL and data engineering across energy, insurance and fleet management sectors, and has progressed from hands-on reporting roles to technical leadership and data strategy. Ondřej pairs practical BI and ETL expertise with stakeholder-facing skills—managing migrations, deploying secure Power BI solutions and converting legacy reporting systems. He also contributes to open-source VR tooling (ALVR), improving server-side hand tracking and playspace syncing, a detail that highlights his curiosity for real-time systems beyond traditional BI. With a master’s in Corporate Economics and international study experience, he blends analytical rigour with clear business impact and team mentorship.
code10 years of coding experience
job4 years of employment as a software developer
bookMaster's degree, Corporate Economics and Management, General, Master's degree, Corporate Economics and Management, General at Prague University of Economics and Business
bookBusiness Administration and Management, General, Business Administration and Management, General at Tilburg University
languagesCzech, Slovak, English, Spanish, German
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Github Skills (6)

steamvr10
c-language10
openvr10
cprogramming-language10
hand-tracking10
networking9

Programming languages (8)

TypeScriptC#C++RustSCSSJavaScriptGoPython

Github contributions (5)

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alvr-org/ALVR

May 2020 - Mar 2021

Stream VR games from your PC to your headset via Wi-Fi
Role in this project:
userBackend Developer
Contributions:1 release, 4 reviews, 104 commits in 10 months
Contributions summary:Ondřej implemented and improved hand tracking functionality for the server-side VR streaming application. Their work included adding features like pinch strengths, finger confidences, and modifying finger positions/rotations for enhanced hand tracking accuracy. They also introduced a mechanism to sync guardian/chaperone data from the client to the server, enabling accurate playspace boundaries within the VR environment. Additionally, the user made code adjustments for controller emulation, incorporating Vive wand controller functionality.
oculus-questpcvrgamesvirtual-realityheadset
iimcz/emt-common

Jan 2022 - Mar 2025

Files shared by the EMT and the various firmware for NAKI3D devices.
Contributions:1 PR, 12 pushes in 3 years 1 month
firmwareemt
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Ondřej Slabý - Technical Lead at Springtime Technologies