Opher Vishnia

Principal Engineer at Hud

Tel-Aviv District, Israel
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Summary

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Opher Vishnia is a multidisciplinary Principal Engineer with 15 years of experience blending full-stack engineering, creative design, and R&D to build engaging interactive experiences. Currently at Hud after leading technical innovation at Eko, he combines software architecture and hands-on development with motion and graphic design to bridge technology and storytelling. He mentors teams, speaks at conferences, and drives cross-disciplinary projects that push the limits of interactive video and real-time systems. An active open-source contributor, he’s implemented real-time multiplayer features and optimized binary serialization for a Node.js game server, reflecting a practical focus on performance and low-latency networking. Based in Tel Aviv, he brings a rare mix of product-facing creativity and deep technical craft rooted in both computer science and visual communication.
code15 years of coding experience
job7 years of employment as a software developer
bookB. Des Visual Communication, B. Des Visual Communication at Bezalel Academy of Art and Design
bookB. Sc Computer Science, B. Sc Computer Science at The Hebrew University of Jerusalem
languagesEnglish, Hebrew
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Stackoverflow

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6,847reputation
337kreached
66answers
40questions
Badges
gulp
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jquery
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html5-canvas
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javascript
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html
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Github Skills (26)

javascript10
phaser10
multiplayer10
server-client10
data-serialization10
websocket10
gameserver10
serialization10
client-server10
multiplayer-game10
nodejs10
game-development10
server10
html5-canvas9
jquery9

Programming languages (8)

TypeScriptJavaC++ShellCSCSSJavaScriptHTML

Github contributions (5)

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lance-gg/lance

Jun 2016 - Nov 2018

Multiplayer game server based on Node.JS
Role in this project:
userFull-stack Developer
Contributions:1 release, 261 commits, 21 PRs in 2 years 5 months
Contributions summary:Opher contributed to the development of a multiplayer game server using Node.js, focusing on both client-side and server-side functionalities. They implemented WebSocket communication for real-time updates and built a basic client/server skeleton for a spacing fighting game. Moreover, they added rotation controls and implemented screen wrapping features in the game. They also worked on refactoring and optimizing serialization methods for efficient binary data transfer over sockets.
websocketsgamemultiplayer-gamegamedevnode-js
lance-gg/lance-docs-site

Dec 2016 - Feb 2019

Contributions:197 pushes, 1 branch in 2 years 3 months
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Opher Vishnia - Principal Engineer at Hud