Orlando Salvatore is a Senior Engineering Manager with 12 years of game industry experience, currently leading Core Tech engineering for Riot’s League MMO and blending hands-on technical leadership with people management. He previously led gameplay engineering on WoW’s Live Team at Blizzard, shipping experimental features and live-content systems across multiple expansions. Early in his career he contributed multiplayer systems to six Call of Duty titles at High Moon Studios, giving him deep experience in live ops and large-scale online systems. Known for strong communication and energetic team stewardship, he pairs data-informed decision making with practical engineering execution. A UC Santa Cruz Computer Game Design graduate with highest honors (3.98 GPA), he also brings cross-disciplinary skills from audio and gameplay research work done during his academic projects.
12 years of coding experience
20 years of employment as a software developer
Bakersfield College
University of California Santa Cruz
Computer Science, Computer Science at California State University, Bakersfield
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Orlando Salvatore - Senior Engineering Manager at Riot Games