Summary
Oscar Cajaraville is a Principal Software Engineer with over a decade of experience building performant client-server systems, games, and data-driven web tooling. He has transitioned from architecting large-scale database and event-tracking platforms to optimizing single-application game engines where memory and frame-time matter, and now leads engineering efforts at Autodesk while running an indie studio, Pico Sacro Games. His toolkit spans C++, C#, Unity3D, Python, Objective-C, ASP.NET and both Windows and GNU/Linux environments, combining low-level systems thinking with product-facing web interfaces. Known for blending rigorous performance optimization with pragmatic architecture design, he also brings hands-on leadership from founding a studio and leading small teams on unannounced projects. Based in Santiago de Compostela, he pairs formal computer engineering training with a track record of shipping across industries—from enterprise tooling to live games.
12 years of coding experience
16 years of employment as a software developer
Computer Engineering, Software engineering, software development, Computer Engineering, Software engineering, software development at Universidad de Vigo