Oscar Cajaraville

Principal Software Engineer at Pico Sacro Games

Santiago de Compostela, Galicia, Spain
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Summary

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Senior
🎓
Top School
Oscar Cajaraville is a Principal Software Engineer with over a decade of experience building performant client-server systems, games, and data-driven web tooling. He has transitioned from architecting large-scale database and event-tracking platforms to optimizing single-application game engines where memory and frame-time matter, and now leads engineering efforts at Autodesk while running an indie studio, Pico Sacro Games. His toolkit spans C++, C#, Unity3D, Python, Objective-C, ASP.NET and both Windows and GNU/Linux environments, combining low-level systems thinking with product-facing web interfaces. Known for blending rigorous performance optimization with pragmatic architecture design, he also brings hands-on leadership from founding a studio and leading small teams on unannounced projects. Based in Santiago de Compostela, he pairs formal computer engineering training with a track record of shipping across industries—from enterprise tooling to live games.
code12 years of coding experience
job16 years of employment as a software developer
bookComputer Engineering, Software engineering, software development, Computer Engineering, Software engineering, software development at Universidad de Vigo
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Github Skills (10)

gamepad10
mouse10
sphere10
unity3d9
keyboard9
mesh9
reflection8
hlsl6
spirv3
vulkan3

Programming languages (3)

C#CGLSL

Github contributions (5)

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caosdoar/Fornos

Jan 2018 - Dec 2018

Contributions:1 release, 51 commits, 18 pushes in 11 months
caosdoar/spheres

Nov 2015 - Apr 2020

Methods to create a sphere mesh
Contributions:10 commits, 2 PRs, 4 pushes in 4 years 5 months
meshsphere
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Oscar Cajaraville - Principal Software Engineer at Pico Sacro Games