Summary
Oscar Quinteros is a pragmatic software engineer and game developer with a decade of experience building performant Unity applications for PC, mobile, WebGL and VR. He has a track record of optimizing systems—reducing load and file I/O times by up to 30% and slashing long-running processes from minutes to seconds—by applying multithreading, profiling, and cross-platform tooling. As a former CTO and team lead, he’s refactored large codebases into modular components, mentored developers via GitHub reviews, and shipped procedural generation, AI, and complex UI systems. Currently contracting at General Dynamics, he’s modernizing a VR app and migrating eye-tracking from FOVE to Pico hardware, combining game-engine fluency with practical Python and library-upgrade work. Based in Irving, Texas, he brings hands-on debugging experience across Android Studio, Xcode, ADB and the Unity Profiler, and a knack for turning legacy systems into maintainable, faster products.
10 years of coding experience
7 years of employment as a software developer
Bachelor of Science - BS, Computer Science, 3.02, Bachelor of Science - BS, Computer Science, 3.02 at George Mason University
Spanish