Summary
Oscar Ramos is a software engineer with nine years of experience specializing in Python-based pipeline development for visual effects, extending tools like Autodesk Maya and Foundry Nuke and building Qt desktop applications on Linux. He has led pipeline strategy and delivery as Head of Pipeline and repeatedly shipped integrations with Shotgrid, Deadline, fTrack and various editorial formats while improving packaging and deployment via ASWF's rez. Comfortable across backend services (FastAPI) and familiar with front-end stacks, he combines hands-on coding with mentoring, documentation and cross-department triage. A pragmatic problem-solver, he has optimized performance bottlenecks, enabled bi-directional data syncs across heterogeneous systems, and introduced reproducible dev workflows in production studios. Based in Barcelona, he is a Free and Open Source enthusiast who actively pushes for open development and modern packaging practices in traditionally proprietary VFX pipelines.
9 years of coding experience
7 years of employment as a software developer
3D for Visual Effects Course 3D VFX, 3D for Visual Effects Course 3D VFX at Escape Studios
UPC Universitat Politècnica de Catalunya
Spanish, Catalan, English, Italian