Summary
Oscar Rodriguez is a trilingual senior software engineer and game engineering manager with 16+ years in games and 14 published titles across console and mobile platforms. Currently leading AMD’s Game Engineering team for Japan and Korea, he helps studios ship high-performance, stable games and drive adoption of technologies like upscaling, ray tracing, frame generation and ML-driven features. A founder of a multidisciplinary game studio, he combines hands-on engine and low-level optimization expertise (C/C++, HLSL/GLSL, D3D12/Vulkan) with product and creative direction, having managed 30+ external contributors and released games, music albums and books. His background includes developer relations at Google and deep console experience at SEGA, giving him rare insight into both platform requirements and developer workflows. Notable for bridging cultural and language barriers, he routinely coordinates cross-functional teams across product, engineering, BD and marketing in APAC. He pairs practical low-level systems chops with strategic leadership—helping teams turn cutting-edge graphics and ML tech into playable, polished experiences.
8 years of coding experience
13 years of employment as a software developer
Universidad de los Andes
Master of Science - MS, Computer Science, Master of Science - MS, Computer Science at Keio University
English, French, Japanese, Spanish