Oskar Holstensson

Lead Editor Tech Programmer at Massive Entertainment - A Ubisoft Studio

Malmo, Sweden
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Summary

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Oskar Holstensson is a seasoned tech programmer with 17 years of experience bridging mixed-signal hardware and game development toolchains, currently leading Editor Tech at Massive Entertainment (Ubisoft). Trained as an electrical engineer (MSc, Linköping University), he began his career designing and characterizing custom ASICs and FPGAs for radio receivers and low-power mixed-signal chips before pivoting to tools and pipeline engineering. At XMOD he built in-house productivity tools in Python/C/C++, and since joining Ubisoft has progressed from tools programmer to lead, focusing on editor systems that empower content teams. Oskar combines deep hardware-level understanding with practical software craftsmanship across C++, Python and VHDL, making him adept at solving cross-domain performance and integration challenges. Based in Malmö, he also studied Mandarin in Yunnan, an uncommon background that reflects curiosity and an ability to work across cultures and technical disciplines.
code17 years of coding experience
job13 years of employment as a software developer
bookMasters Electrical Engineering, Masters Electrical Engineering at Linköping University
bookLanguage diploma Mandarin Chinese, Language diploma Mandarin Chinese at Yunnan Normal University
languagesEnglish, Swedish, French, Chinese
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Stackoverflow

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Github Skills (78)

keyboard10
usb10
firmware9
arm9
content-editor9
rp20409
boostrap9
django-admin8
avr8
bootstrap8
atmel8
python-markdown7
wysiwyg7
django7
ace7

Programming languages (4)

VHDLCJavaScriptPython

Github contributions (5)

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Peppar/llvm-C65

Aug 2014 - Apr 2020

Contributions:84 commits, 14 pushes, 1 branch in 5 years 9 months
Peppar/llvm-C65-sfc-example

May 2018 - Apr 2020

Contributions:5 commits, 4 pushes, 1 branch in 1 year 11 months
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Oskar Holstensson - Lead Editor Tech Programmer at Massive Entertainment - A Ubisoft Studio