Summary
Oskar Holstensson is a seasoned tech programmer with 17 years of experience bridging mixed-signal hardware and game development toolchains, currently leading Editor Tech at Massive Entertainment (Ubisoft). Trained as an electrical engineer (MSc, Linköping University), he began his career designing and characterizing custom ASICs and FPGAs for radio receivers and low-power mixed-signal chips before pivoting to tools and pipeline engineering. At XMOD he built in-house productivity tools in Python/C/C++, and since joining Ubisoft has progressed from tools programmer to lead, focusing on editor systems that empower content teams. Oskar combines deep hardware-level understanding with practical software craftsmanship across C++, Python and VHDL, making him adept at solving cross-domain performance and integration challenges. Based in Malmö, he also studied Mandarin in Yunnan, an uncommon background that reflects curiosity and an ability to work across cultures and technical disciplines.
17 years of coding experience
13 years of employment as a software developer
Masters Electrical Engineering, Masters Electrical Engineering at Linköping University
Language diploma Mandarin Chinese, Language diploma Mandarin Chinese at Yunnan Normal University
English, Swedish, French, Chinese