Oskar Persson

Senior Systems Software Engineer at Exensor Technology

Malmo, Sweden
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Summary

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Oskar Persson is a Senior Systems Software Engineer based in Malmö with over a decade of hands-on experience building mission-critical embedded and networked sensor systems for military and civilian use. He specializes in low-level programming—microcontrollers, custom kernels, and optimization—combined with deep expertise in wireless mesh/adhoc networking and custom protocol stacks. Oskar also brings game-engine pedigree, having contributed networked multiplayer, physics and audio to the Steam-released Door Kickers 2, showing a rare blend of real-time systems and interactive software. Comfortable across system architecture, API/protocol design and sensor integration, he frequently bridges field-deployable hardware constraints with robust backend and tooling. Self-taught from the mid-90s and formally trained in Computer Science with a game development minor, he pairs longtime curiosity with practical delivery on complex, high-reliability projects.
code7 years of coding experience
job7 years of employment as a software developer
bookBSc CS Software Engineering Game Development, BSc CS Software Engineering Game Development at Kalmar University
languagesSwedish, English, German
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Github Skills (36)

stack-based10
programming-language10
interpreter10
odin-programming-language10
odin-lang10
compiler10
odin10
profiling9
toolchain9
performance-analysis9
profiler9
zig8
procedural-programming6
immediate-mode6
raygui6

Programming languages (6)

C++CJavaScriptObjective-CZigOdin

Github contributions (5)

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oskarnp/odin_web_example

Mar 2020 - Apr 2021

Contributions:6 commits, 4 pushes in 1 year 1 month
oskarnp/microui-odin

Feb 2020 - Sep 2021

A tiny immediate-mode UI library for The Odin Programming Language
Contributions:73 commits, 2 PRs, 58 pushes in 1 year 7 months
immediate-modeodin-programming-languagetinyui-libraryprogramming-language
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Oskar Persson - Senior Systems Software Engineer at Exensor Technology