Summary
Oskar Swierad is an Associate Principal Technical Artist with 9 years of experience crafting shaders, procedural systems, and tool pipelines for high-profile game projects. He has driven tech art leadership and hands-on shader engineering at CD PROJEKT RED—profiling and optimizing multilayer shaders to hit stable 60 FPS targets on consoles and coordinating cross-discipline performance strike teams. Equally comfortable shipping code, building artist-friendly Houdini and Qt/Python tools, and teaching, he runs the Tech Art Aid tutorials and has delivered talks and courses in partnership with Epic. His fine arts background (BFA) informs a strong visual sensibility that complements deep technical expertise, and he maintains active industry relationships with Epic and Adobe to align tools and roadmaps.
8 years of coding experience
4 years of employment as a software developer
Bachelor’s Degree Fine Arts Digital Media, Bachelor’s Degree Fine Arts Digital Media at Warsaw School of Arts
High School Visual Advertising, High School Visual Advertising at Art High School, Krakow
Polish, English