Summary
Ossian Edström is a developer with eight years of hands-on experience, blending game-focused technical art and embedded/software development across C++ and C#. A BTH graduate in digital game development, he built a C++/OpenGL game engine and handled skeletal animation systems and an in-engine animation editor for a 10-person capstone project. At Zyax he moved into embedded and software work, and now contributes to EPPlus Software, enjoying learning new domains within collaborative teams. He also created a Maya-to-Gameplay3D level editor using the Maya C++ API and shared memory for real-time in-engine updates, showing a practical knack for tooling that removes export/import bottlenecks. Active on GitHub, Ossian combines game tech instincts with full-stack and digital tools interests, often tackling the infrastructure that makes creative workflows seamless.
8 years of coding experience
2 years of employment as a software developer
Filosofie kandidatexamen (fil.kand.), Utveckling av digitala spel, Filosofie kandidatexamen (fil.kand.), Utveckling av digitala spel at Blekinge Tekniska Högskola