Ousmane Traore

Full Stack Engineer at Vynatu Cyberlabs, Inc.

Stratford, Connecticut, United States
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Summary

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Ousmane Traore is a Full Stack Engineer with 11 years of experience building web applications and backend services, currently based in Stratford, Connecticut. He combines production work leading Shopify and Facebook-integrated apps with hands-on backend development in Go, and contributes to notable open-source Go projects like the Engo 2D game engine and the Pixel game library. As CTO at Vynatu Cyberlabs and lead developer at LaunchWise, he blends strategic technical leadership with day-to-day engineering, shipping APIs, client apps, and internal tooling. His contributions to game engine windowing, web support, and engine core logic show a knack for low-level problem solving and cross-platform polish. Comfortable across languages and platforms—from Go and C# to Swift and AngularJS—he’s pragmatic about shipping reliable software while improving developer and user experience. An interesting detail: he actively extends niche open-source game tooling in Go, demonstrating both domain curiosity and a commitment to community-driven projects.
code10 years of coding experience
job2 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Saint Peter's University
bookWilliam L. Dickinson High School
languagesEnglish, French, Wolof
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Stats
653reputation
91kreached
7answers
6questions
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Github Skills (28)

c-language10
game-engine10
game-dev10
graphic10
standard-library10
go10
c-library10
common-library10
game-development10
entity-component-system10
cprogramming-language10
opengl10
entity-component10
android-development9
pixel9

Programming languages (8)

C++CSSCJavaScriptGoSwiftHTMLPython

Github contributions (5)

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EngoEngine/engo

Mar 2016 - Feb 2022

Engo is an open-source 2D game engine written in Go.
Role in this project:
userBackend Developer
Contributions:1 release, 106 commits, 122 PRs in 6 years
Contributions summary:Ousmane primarily contributed to the core logic and functionality of the game engine. They implemented features like paddle movement, screen boundary checks, and exit events. Their commits also included updates to the import paths and demos and they added functionality for overriding the default close action. Additionally, they focused on adding web support and fixing other bugs.
golang2d-game2d-game-enginegame-developmentopengl
oxygine/oxygine-framework

Feb 2016 - Feb 2016

Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
Role in this project:
userFull-stack Developer
Contributions:8 commits, 2 PRs, 3 comments in 11 days
Contributions summary:Ousmane primarily contributed to the example demo application, making changes to the `example.cpp`, `main.cpp`, and header files to update the demonstration of the framework's features. They fixed grammar and logic issues, re-added a button, and removed unnecessary spaces within the project. The user also made changes to the project's build files, specifically `Android.mk` files for Android platforms and the project generator script (`gen_template.py`), adapting the code to the target platform.
ios-androidc-plus-plusiosenginegames
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Ousmane Traore - Full Stack Engineer at Vynatu Cyberlabs, Inc.