Owen Glofcheski

Staff Software Engineer - 3D Reconstruction at Google

San Francisco, California, United States
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Summary

👤
Senior
🎓
Top School
Owen Glofcheski is a Staff Software Engineer based in San Francisco with 13 years of experience building systems at the intersection of computer graphics, games, and AI. At Google he has driven high-detail 3D reconstruction and photogrammetry pipelines, led raster ecosystem efforts, and built infrastructure for high-resolution aerial imagery and heightmaps used in applications like flood forecasting. He combines deep low-level graphics and rendering expertise (WebGL/OpenGL) with large-scale backend architecture—having modernized services such as Google Keep and designed idempotent collaborative-editing algorithms. Owen’s background in game development and generative art informs a pragmatic, creative approach to solving geometry, imaging, and latency problems at scale. A Waterloo computer science graduate with top grades and a history of shipping both research-facing and production systems, he often bridges research ideas and production constraints.
code13 years of coding experience
job7 years of employment as a software developer
bookBCS - Bachelor of Computer Science, Psychology Minor, Computer Science, 4.0 (93%), BCS - Bachelor of Computer Science, Psychology Minor, Computer Science, 4.0 (93%) at University of Waterloo
languagesEnglish, German
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Github Skills (9)

raster7
vector7
translator6
gis6
geotiff6
geospatial5
rasterio5
data-formats5
gdal4

Programming languages (2)

C++C

Github contributions (5)

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orglofch/voronoi-island

Jan 2015 - Nov 2016

Contributions:6 commits, 10 pushes, 1 branch in 1 year 10 months
orglofch/gpu-raytracer

Nov 2016 - Sep 2022

Contributions:3 pushes, 1 branch in 5 years 10 months
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Owen Glofcheski - Staff Software Engineer - 3D Reconstruction at Google