Summary
Owen Glofcheski is a Staff Software Engineer based in San Francisco with 13 years of experience building systems at the intersection of computer graphics, games, and AI. At Google he has driven high-detail 3D reconstruction and photogrammetry pipelines, led raster ecosystem efforts, and built infrastructure for high-resolution aerial imagery and heightmaps used in applications like flood forecasting. He combines deep low-level graphics and rendering expertise (WebGL/OpenGL) with large-scale backend architecture—having modernized services such as Google Keep and designed idempotent collaborative-editing algorithms. Owen’s background in game development and generative art informs a pragmatic, creative approach to solving geometry, imaging, and latency problems at scale. A Waterloo computer science graduate with top grades and a history of shipping both research-facing and production systems, he often bridges research ideas and production constraints.
13 years of coding experience
7 years of employment as a software developer
BCS - Bachelor of Computer Science, Psychology Minor, Computer Science, 4.0 (93%), BCS - Bachelor of Computer Science, Psychology Minor, Computer Science, 4.0 (93%) at University of Waterloo
English, German