Owen Simons is a Technical Director and seasoned 3D/animation lead with over 20 years of industry experience guiding remote teams across games, TV and advertising. He currently oversees all technical output at Sun & Moon while lecturing in Game Art at the University of Worcester, teaching industry-standard 3D asset pipelines and practical production skills. His background includes a decade as CG Lead at Sun and Moon Studios and credits directing idents for E4, designing accessible EyeGaze games for SpecialEffect, and leading character and prop work on Games Workshop’s Hammer and Bolter. Comfortable moving between hands-on art direction and technical management, he has a track record of delivering high-volume, studio-grade assets under tight schedules. Owen’s combination of long-form production leadership and active teaching gives him a rare ability to translate studio workflows into vocational learning that prepares students for real-world pipelines.
9 years of coding experience
4 years of employment as a software developer
BA Animation, Computer Animation, BA Animation, Computer Animation at University of South Wales
HND Animation, HND Animation at Glamorgan Center of Art and Design Technology
Contributions:8 PRs, 11 pushes, 1 branch in 1 year
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