Owen Young is a Software Engineer II based in Minneapolis with 11 years of experience building systems-level and front-end solutions across industries from sensor intelligence to legacy mainframe OS development. He brings deep low-level expertise from Unisys working in OS 2200 assembly—concurrency, locking, and secure C interfaces—paired with modern UI contributions to the popular open-source osu! project, where he implemented and refactored window and settings layouts. Comfortable across the stack, Owen has automated enterprise workflows with PowerShell and Azure Automation, reduced operational risk through audits, and taught programming and functional concepts as a university TA. A problem-solver who enjoys collaborative teams, he also brings discipline from competitive swimming and an appetite for cold weather, reflecting a steady, performance-oriented work style.
Contributions:11 commits, 1 PR, 11 comments in 2 days
Contributions summary:Owen primarily worked on implementing and adjusting UI settings within the osu! game, with a focus on window mode and layout customization. Their contributions include adding and modifying settings related to window behavior, such as fullscreen mode, and integrating them with the game's configuration management. Furthermore, the user refactored settings layout code and addressed formatting issues to align with the project's coding standards.
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