Ozan Altinkaya

Technical Artist at Pulse Games

Istanbul, Istanbul, Turkey
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Summary

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Senior
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Top School
Ozan Altinkaya is a Technical Artist and 3D generalist with a decade of experience building assets, tools, and pipelines for mobile and PC games. He blends artistic craft—modeling, texturing, shaders and particle systems—with software skills, having written importer/exporter plugins, contributed to two custom engines, and implemented a Python + OpenGL renderer. At Ruby Game Studio he scaled workflows and performance as a Senior Technical Artist and now continues that cross-disciplinary focus at Pulse Games. He explores procedural approaches in Houdini (including a custom 3D tile map editor for an RTS) and has prototyped VR demos in Unreal Engine. Comfortable across Blender, 3ds Max, Substance Suite, ZBrush and Quixel, he also brings electronics hobbyist curiosity that informs practical toolmaking and rapid prototyping.
code10 years of coding experience
bookBachelor's degree Economics, Bachelor's degree Economics at Uludağ Üniversitesi
languagesTurkish, English
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Github Skills (8)

renderer3
render3
python2
tunnel1
traffic1
vpn1
android1
ssh1

Programming languages (2)

JavaPython

Github contributions (5)

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Contributions:3 commits, 2 pushes, 1 branch in 1 year 3 months
ozanaltinkaya/Toy_Renderer

Oct 2019 - Mar 2020

A renderer that created purely in Python to learn and experiment.
Contributions:21 commits, 8 pushes in 4 months
rendererrenderpython
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Ozan Altinkaya - Technical Artist at Pulse Games