Summary
Ozan Altinkaya is a Technical Artist and 3D generalist with a decade of experience building assets, tools, and pipelines for mobile and PC games. He blends artistic craft—modeling, texturing, shaders and particle systems—with software skills, having written importer/exporter plugins, contributed to two custom engines, and implemented a Python + OpenGL renderer. At Ruby Game Studio he scaled workflows and performance as a Senior Technical Artist and now continues that cross-disciplinary focus at Pulse Games. He explores procedural approaches in Houdini (including a custom 3D tile map editor for an RTS) and has prototyped VR demos in Unreal Engine. Comfortable across Blender, 3ds Max, Substance Suite, ZBrush and Quixel, he also brings electronics hobbyist curiosity that informs practical toolmaking and rapid prototyping.
10 years of coding experience
Bachelor's degree Economics, Bachelor's degree Economics at Uludağ Üniversitesi
Turkish, English