Ozan Eğitmen

Software Engineer at FireCut AI

Ankara, Ankara, Turkey
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Summary

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Ozan Eğitmen is a language-agnostic software engineer with 11 years of experience building scalable web and media tooling, from Django/Postgres server back-ends and React editors to browser and desktop automations. He has shipped production video products (FireCut Premiere extension, FireCut Web and Shorts) and helped clients scale cloud-native infrastructure (AWS/Kubernetes, CI/CD), pairing pragmatic delivery with a strong focus on how things are implemented. An active contributor to community Arma 3 projects, he’s improved maintainability and refactored core settings and utility functions in well-known mods like ACE3 and CBA_A3. Comfortable across Python, JavaScript/React, and containerized systems, he blends backend architecture with hands-on front-end and automation work. Based in Ankara, he’s equally at home optimizing legacy codebases as he is learning new languages or systems to solve real product problems.
code11 years of coding experience
job7 years of employment as a software developer
bookBachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Türk Hava Kurumu Üniversitesi
languagesEnglish, Turkish
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Github Skills (14)

arm10
armv710
sqf10
mod-manager10
modx10
scripting10
addon10
armv810
code-optimization9
dynamic-array8
arrayobject8
multidimensional-arrays8
typed-array8
parallel-arrays8

Programming languages (10)

C++CSSCRustJavaScriptSQFHTMLPawn

Github contributions (5)

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CBATeam/CBA_A3

Jun 2016 - Oct 2019

Community Base Addons for Arma 3
Role in this project:
userBack-end Developer & Software Architect
Contributions:14 commits, 12 PRs, 26 comments in 3 years 3 months
Contributions summary:Ozan primarily focused on modifying and extending existing functions within the codebase, specifically related to the `fnc_headDir` function. These changes involved refactoring code, improving parameter handling, and integrating new functionalities, such as the ability to calculate offsets and improved ASL position handling. Additionally, the user contributed to the codebase by introducing new common macros, enhancing overall code reusability and project maintainability, including adding array manipulation macros.
armaaddonsmodsqfpbo
acemod/ACE3

May 2016 - Aug 2022

Open-source realism mod for Arma 3
Role in this project:
userBackend Developer
Contributions:7 reviews, 66 commits, 33 PRs in 6 years 4 months
Contributions summary:Ozan primarily focused on refactoring and optimizing the ACE3 mod's settings files. This involved fixing capitalization issues, cleaning up and streamlining code within the `ACE_Settings.hpp` files, and updating references to global variables (`GVAR`) and functions (`FUNC`). The contributions indicate an effort to improve code consistency and maintainability throughout the project's settings configuration.
armamodsqfarma-3ace
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