Özge Kocaoğlu is a software engineer with 8 years of experience specializing in game development and tooling, currently building games at Peak from Istanbul. She has shipped console and mobile titles, contributing to in-game mechanics, optimization and release processes across platforms like Nintendo Switch, Xbox and PlayStation, and has created Unity editor tools (bezier path tool, mesh clippers) and an internal SDK to streamline production. Comfortable across C#, Unity, and full-stack web tech from earlier roles, she blends creative systems design with practical engineering to turn game ideas into polished player experiences. An active community advocate as a Women in Games ambassador, she also brings a playful, social energy—describing herself as a “minion coder” and tabletop RPG fan—that informs collaborative design. Özge’s background includes academic study in computer engineering in Turkey and the Czech Republic, and a GitHub profile focused on small, productivity-oriented projects for fellow developers. She’s driven by making interactive entertainment more memorable while shaving development friction with bespoke tools.
8 years of coding experience
5 years of employment as a software developer
Lisans Derecesi, Bilgisayar Mühendisliği, Lisans Derecesi, Bilgisayar Mühendisliği at Erciyes University
Bachelor of Applied Science - BASc, Bilgisayar Mühendisliği, Bachelor of Applied Science - BASc, Bilgisayar Mühendisliği at Tomas Bata University in Zlín
Fall is a game project developed in Unity using C#. Player data is stored in a MongoDB database and accessed via a REST API built with JavaScript and Node.js. The project utilizes Zenject for dependency injection and UniRx for reactive programming.
Contributions:6 PRs, 30 pushes, 5 branches in 4 years 6 months
Contributions:14 commits, 12 pushes, 1 branch in 2 years 1 month
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