Özgür Cerlet

Rendering Engineer at Ubisoft Toronto

Old Toronto, Ontario, Canada
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Summary

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Senior
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Özgür Cerlet is a Rendering Engineer with nine years of professional experience specializing in real-time and photo-realistic 3D rendering, currently working at Ubisoft Toronto. With a strong academic foundation in mathematics and advanced computer graphics, he has applied deep technical knowledge to production rendering systems across studios including 4A Games and Simsoft. His work focuses on light transport, visual effects, and performance-conscious real-time solutions, blending theoretical rigor with practical engine engineering. Özgür’s background includes an MSc in Advanced Computer Graphics from Linköping University and a discontinued MSc in Computer Engineering, reflecting both formal study and hands-on problem solving. He maintains a public-facing technical presence through his website, signaling an interest in sharing research and experiments beyond day-to-day development.
code9 years of coding experience
job6 years of employment as a software developer
bookBachelor of Science (BSc), Mathematics, Bachelor of Science (BSc), Mathematics at Middle East Technical University
bookMaster of Science (MSc), Advanced Computer Graphics, Master of Science (MSc), Advanced Computer Graphics at Linköping University
languagesTurkish, English, Swedish, Latin
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Github Skills (4)

opengl1
renderdoc1
stingray1
debugging1

Github contributions (5)

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OzgurCerlet/Malevich

May 2018 - Aug 2018

Contributions:52 commits, 7 pushes, 1 branch in 3 months
OzgurCerlet/renderdoc

Feb 2017 - Mar 2018

Contributions:1 push in 1 year 1 month
debugging-toolstand-alonestandopengldebugging
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Özgür Cerlet - Rendering Engineer at Ubisoft Toronto