Özgür Cerlet is a Rendering Engineer with nine years of professional experience specializing in real-time and photo-realistic 3D rendering, currently working at Ubisoft Toronto. With a strong academic foundation in mathematics and advanced computer graphics, he has applied deep technical knowledge to production rendering systems across studios including 4A Games and Simsoft. His work focuses on light transport, visual effects, and performance-conscious real-time solutions, blending theoretical rigor with practical engine engineering. Özgür’s background includes an MSc in Advanced Computer Graphics from Linköping University and a discontinued MSc in Computer Engineering, reflecting both formal study and hands-on problem solving. He maintains a public-facing technical presence through his website, signaling an interest in sharing research and experiments beyond day-to-day development.
9 years of coding experience
6 years of employment as a software developer
Bachelor of Science (BSc), Mathematics, Bachelor of Science (BSc), Mathematics at Middle East Technical University
Master of Science (MSc), Advanced Computer Graphics, Master of Science (MSc), Advanced Computer Graphics at Linköping University
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Özgür Cerlet - Rendering Engineer at Ubisoft Toronto