Pablo Camiletti

Lead IOS Engineer at DICE

England, United Kingdom
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Summary

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Senior
🎓
Top School
Pablo Camiletti is a Lead iOS Engineer with eight years of experience building polished native apps and games for iPhone and iPad, currently leading mobile development at DICE. He designs and ships end-to-end products, from UI/UX and art direction to Swift-based engineering—most recently creating the character-driven 2D game Sweet Skies using SpriteKit and a range of Apple frameworks. Previously he led development and UX for EuroTalk’s language apps and built the App Store–featured travel app Itinerary, showing a knack for turning user-centered design into broadly noticed products. Equally comfortable with technical architecture and visual design, he pairs disciplined engineering (Fastlane, CocoaPods, CoreData) with creative hobbies like voxel art and Unity prototyping. A self-motivated lifelong learner who started iOS with Stanford’s early course in 2009, he stays current via WWDC and community channels while focusing on projects that meaningfully improve users’ lives.
code8 years of coding experience
job7 years of employment as a software developer
bookComputer Science, Computer Science at Universidad Politécnica de Valencia
languagesEnglish, Spanish
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Github Skills (12)

swift8
swift-package8
spotify7
sdk5
ios5
spritekit3
spring2
uiview1
api1
animation1
easing1
swiftui1

Programming languages (2)

Objective-CSwift

Github contributions (5)

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camiletti/UnsplashFramework

Dec 2017 - Feb 2023

Contributions:4 releases, 97 commits, 59 pushes in 5 years 2 months
camiletti/spotify-ios-sdk

May 2019 - May 2020

Spotify SDK for iOS
Contributions:3 commits, 3 pushes, 1 branch in 1 year
sdkspotifysdk-for-iosiosspotify-sdk
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Pablo Camiletti - Lead IOS Engineer at DICE