Pablo Camiletti is a Lead iOS Engineer with eight years of experience building polished native apps and games for iPhone and iPad, currently leading mobile development at DICE. He designs and ships end-to-end products, from UI/UX and art direction to Swift-based engineering—most recently creating the character-driven 2D game Sweet Skies using SpriteKit and a range of Apple frameworks. Previously he led development and UX for EuroTalk’s language apps and built the App Store–featured travel app Itinerary, showing a knack for turning user-centered design into broadly noticed products. Equally comfortable with technical architecture and visual design, he pairs disciplined engineering (Fastlane, CocoaPods, CoreData) with creative hobbies like voxel art and Unity prototyping. A self-motivated lifelong learner who started iOS with Stanford’s early course in 2009, he stays current via WWDC and community channels while focusing on projects that meaningfully improve users’ lives.
8 years of coding experience
7 years of employment as a software developer
Computer Science, Computer Science at Universidad Politécnica de Valencia
Contributions:3 commits, 3 pushes, 1 branch in 1 year
sdkspotifysdk-for-iosiosspotify-sdk
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