Pablo Colapinto

Senior Software Development Engineer at Adobe

Los Angeles, California, United States
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Summary

👤
Senior
🎓
Top School
Pablo Colapinto is a senior software development engineer and cross-functional leader with 14+ years building award-winning 3D spatial applications and XR experiences for clients like Google, Disney/Marvel, MLB and the NBA. He combines deep computer science expertise—linear and geometric algebra, advanced rendering pipelines, and C++—with creative strategy, having led Nexus Studios’ canonical projects (Gorillaz Presents, MLB Next, Headspace XR) that earned a Cannes Lions Grand Prix and an Emmy nomination. At Adobe he now designs and implements features for After Effects used by millions, translating research-grade R&D into polished product experiences. An author of the Versor geometric processing library and former AlloSphere postdoctoral fellow, he brings rare domain knowledge in immersive scientific visualization and spatial reasoning. Colleagues know him as a thoughtful collaborator who bridges research, production, and storytelling to push next‑gen fan and consumer experiences.
code14 years of coding experience
job5 years of employment as a software developer
bookBachelor of Arts (B.A.), Visual and Environmental Studies, Bachelor of Arts (B.A.), Visual and Environmental Studies at Harvard University
bookDoctor of Philosophy (PhD), Media Arts and Technology, Doctor of Philosophy (PhD), Media Arts and Technology at University of California, Santa Barbara
languagesEnglish, Spanish, French
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Github Skills (26)

algebra10
routines10
geometric10
draw9
cpp8
c-library8
math8
steamvr8
geometry8
quaternions7
sdk7
openvr7
opengl6
hardware6
linux4

Programming languages (4)

C++CJavaScriptPython

Github contributions (5)

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wolftype/ohio

May 2016 - Aug 2024

Contributions:11 pushes, 2 branches in 8 years 4 months
wolftype/versor_1.0

Oct 2011 - Oct 2013

Contributions:417 commits in 2 years
cppc-librarydrawversoralgebra
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Pablo Colapinto - Senior Software Development Engineer at Adobe