Pablo Colapinto is a senior software development engineer and cross-functional leader with 14+ years building award-winning 3D spatial applications and XR experiences for clients like Google, Disney/Marvel, MLB and the NBA. He combines deep computer science expertise—linear and geometric algebra, advanced rendering pipelines, and C++—with creative strategy, having led Nexus Studios’ canonical projects (Gorillaz Presents, MLB Next, Headspace XR) that earned a Cannes Lions Grand Prix and an Emmy nomination. At Adobe he now designs and implements features for After Effects used by millions, translating research-grade R&D into polished product experiences. An author of the Versor geometric processing library and former AlloSphere postdoctoral fellow, he brings rare domain knowledge in immersive scientific visualization and spatial reasoning. Colleagues know him as a thoughtful collaborator who bridges research, production, and storytelling to push next‑gen fan and consumer experiences.
14 years of coding experience
5 years of employment as a software developer
Bachelor of Arts (B.A.), Visual and Environmental Studies, Bachelor of Arts (B.A.), Visual and Environmental Studies at Harvard University
Doctor of Philosophy (PhD), Media Arts and Technology, Doctor of Philosophy (PhD), Media Arts and Technology at University of California, Santa Barbara
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Pablo Colapinto - Senior Software Development Engineer at Adobe