Pablo De Leo

Senior Technical Artist Rigger at Warner Bros. Games

Knutsford, England, United Kingdom
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Summary

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Senior
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Pablo De Leo is a Senior Technical Artist Rigger with over 20 years across games, film, VFX and VR/AR, now focused on pipeline architecture and automation at Warner Bros. Games. He blends deep rigging and technical animation expertise with Python-driven tool development for Maya and Unreal, repeatedly turning complex production bottlenecks into scalable workflows. As a founder of Cofcof Studios and a frequent pipeline TD/consultant, he has a rare mix of hands-on rigging, real-time optimization and studio-level process design. His work emphasizes modular, production-ready rigs (including Metahuman reworks) and cross-DCC integrations that let artists move faster without sacrificing quality. Based in the UK, he pairs a coder’s discipline with a maker’s creativity and often surfaces subtle production needs—naming conventions, documentation and protocol—that dramatically improve team efficiency.
code10 years of coding experience
job4 years of employment as a software developer
bookDesarrollador Movile Programacion, Desarrollador Movile Programacion at Coderhouse
bookIdioma Ingles Nivel 3, Idioma Ingles Nivel 3 at Liceo Cultural Británico
bookINTRODUCCIÓN A TENSOR FLOW PARA INTELIGENCIA ARTIFICIAL Machine Learning y Deep Learning INTELIGENCIA ARTIFICIAL Machine Learning y Deep Learning, INTRODUCCIÓN A TENSOR FLOW PARA INTELIGENCIA ARTIFICIAL Machine Learning y Deep Learning INTELIGENCIA ARTIFICIAL Machine Learning y Deep Learning at University of Buenos Aires
book3D Animator Animation Interactive Technology Video Graphics and Special Effects, 3D Animator Animation Interactive Technology Video Graphics and Special Effects at Image Campus
languagesSpanish, English
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Stackoverflow

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147reputation
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3answers
0questions
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Github Skills (52)

keyboard-events9
prettify8
typescript8
vscode8
vscode-extension8
atom-editor8
microsoft8
beautifier7
electron7
beautify7
keyboard7
editor7
attribute6
visual-studio6
bandwidth6

Programming languages (6)

C#TypeScriptShellCoffeeScriptJavaScriptPython

Github contributions (5)

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pabloemmanueldeleo/modRig

May 2017 - Apr 2019

Herramienta para maya, creador de módulos de rig para acelerar el workflow de rigging.
Contributions:12 PRs, 22 pushes, 4 branches in 1 year 11 months
rigmayariggingcreadorworkflow
Contributions:2 commits, 1 push, 1 branch in 2 years
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Pablo De Leo - Senior Technical Artist Rigger at Warner Bros. Games