Senior Technical Artist Rigger at Warner Bros. Games
Knutsford, England, United Kingdom
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Summary
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Senior
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Pablo De Leo is a Senior Technical Artist Rigger with over 20 years across games, film, VFX and VR/AR, now focused on pipeline architecture and automation at Warner Bros. Games. He blends deep rigging and technical animation expertise with Python-driven tool development for Maya and Unreal, repeatedly turning complex production bottlenecks into scalable workflows. As a founder of Cofcof Studios and a frequent pipeline TD/consultant, he has a rare mix of hands-on rigging, real-time optimization and studio-level process design. His work emphasizes modular, production-ready rigs (including Metahuman reworks) and cross-DCC integrations that let artists move faster without sacrificing quality. Based in the UK, he pairs a coder’s discipline with a maker’s creativity and often surfaces subtle production needs—naming conventions, documentation and protocol—that dramatically improve team efficiency.
10 years of coding experience
4 years of employment as a software developer
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3D Animator Animation Interactive Technology Video Graphics and Special Effects, 3D Animator Animation Interactive Technology Video Graphics and Special Effects at Image Campus
Contributions:2 commits, 1 push, 1 branch in 2 years
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Pablo De Leo - Senior Technical Artist Rigger at Warner Bros. Games