Pablo Fernández is a frontend developer with eight years of hands-on experience building web applications and a background in multimedia engineering from the University of Alicante. Currently at Horizm, he transitioned from backend to frontend work, bringing full-stack sensibility to user-facing features and UI performance. A lifelong videogame enthusiast, he built a NES emulator in 6502 assembly for his final project—an uncommon low-level achievement that reflects strong systems thinking and attention to constrained environments. Based in Elda, Spain, he combines practical product experience from game studios and startups with a curiosity for retro-hardware programming, making him comfortable bridging pixel-perfect interfaces and robust backend logic.
8 years of coding experience
2 years of employment as a software developer
Grado en Ingeniería, Multimedia, Grado en Ingeniería, Multimedia at UA - Universidad de Alicante / Universitat d'Alacant
Videojuego desarrollado en C++ con SFML, Box2D, Tiled y TinyXML2
Contributions:81 commits, 6 pushes, 1 branch in 1 year 4 months
cpptiledconbox2dsfml
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