Summary
Pablo Garcia-morato is a lead engineer specializing in avatar technology and cross-platform SDKs, with 13 years of experience building high-performance mobile, game, and backend systems that scale to millions of DAU. He blends low-level C/C++, assembly, and SIMD optimizations with modern graphics expertise in Metal and Vulkan, and deep knowledge of GPU texture pipelines (KTX, ASTC, BC, UASTC/ETC1S) to squeeze every millisecond of rendering performance. Pablo has shipped mobile apps in Swift/Objective-C and Kotlin/Java, built server-side services in Node.js, Java, Python, and Go, and routinely relies on benchmarking and profiling to validate optimizations across architectures. He’s also an inventor with seven AR/3D patents and experience integrating AI models (YOLO, VGG) via TensorFlow/Keras/PyTorch into real-time pipelines. Comfortable across Unity, Unreal, and Three.js, he bridges engine ecosystems to deliver seamless avatar and AR experiences.
12 years of coding experience
16 years of employment as a software developer
Master of Science - MS Electrical and Electronics Engineering, Master of Science - MS Electrical and Electronics Engineering at Universidad Europea
Bachelor of Science - BS Electrical and Electronics Engineering, Bachelor of Science - BS Electrical and Electronics Engineering at Universidad Politécnica de Madrid