Pablo Lalloni

Director Of Engineering at Electronic Arts (EA)

Vancouver, British Columbia, Canada
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Summary

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Pablo Lalloni is a Director of Engineering based in Vancouver with 16 years of experience building and leading high-performing teams to deliver internet-scale, cloud-native systems for AAA games and large public-sector platforms. He brings deep hands-on expertise in backend and DevOps practices—particularly Go, Java, Kubernetes and AWS—coupled with senior leadership roles at Electronic Arts and major system-architecture work at AFIP. Pablo has a track record of architecting large-scale data and audit systems, blockchain experiments with Hyperledger Fabric, and operationalizing services that handle tens of thousands of requests per second. He is an active open-source contributor to release and cross-compilation tooling (goreleaser, goxc), having improved HTTP artifact publishing, authentication, and certificate handling to mirror enterprise pipelines. Known for combining pragmatic engineering with strong technical management, he also has a history of growing teams through hiring, client-facing leadership and cross-organizational standards. His background blending public-sector rigor with game-industry scale gives him a rare ability to turn complex, highly regulated requirements into reliable, production-grade infrastructure.
code16 years of coding experience
job24 years of employment as a software developer
bookENET Nº 1 "Francisco Ramírez"
bookEngineer's degree candidate Information Systems Engineering, Engineer's degree candidate Information Systems Engineering at Universidad Tecnológica Nacional
bookBachelor's degree candidate Information Technology Administration and Management, Bachelor's degree candidate Information Technology Administration and Management at Universidad de Palermo
bookBachelor's degree candidate Information Systems, Bachelor's degree candidate Information Systems at University of Buenos Aires
languagesSpanish, English
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Stackoverflow

Stats
2,685reputation
264kreached
51answers
6questions
Badges
go
top-5%
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Github Skills (26)

api-rest10
docker10
api-design10
restful-api10
http10
templater10
template-engine10
dockers10
cicd10
release-management10
go10
text-processing10
rest-api10
release-automation10
testing9

Programming languages (14)

JavaRustPLpgSQLScalaGoHTMLPerlGroovy

Github contributions (5)

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goreleaser/goreleaser

May 2018 - Sep 2018

Release engineering, simplified
Role in this project:
userBackend & DevOps Engineer
Contributions:13 commits, 4 PRs, 22 comments in 3 months
Contributions summary:Pablo's contributions primarily focus on enhancing the project's release engineering capabilities. They implemented a new feature to upload artifacts using simple HTTP PUT requests, mirroring Artifactory pipelines, which involved modifications in code and testing. The user also reduced code duplication and improved test coverage related to the HTTP upload functionalities. Moreover, the user added functionality to get the HTTP username from environment variables and introduced a feature to set trusted x509 certificates.
golangrpmsnapcraftapkdocker
laher/goxc

Jan 2015 - Aug 2015

a build tool for Go, with a focus on cross-compiling, packaging and deployment
Role in this project:
userBackend & DevOps Engineer
Contributions:6 commits, 3 PRs, 1 push in 6 months
Contributions summary:Pablo significantly contributed to the project by implementing an HTTP publishing task, allowing the uploading of artifacts to an HTTP server via PUT requests. They refactored the task by renaming it to "publish-http" and decoupling the URL template context from goxc structures, enhancing maintainability. Moreover, they added functionality to handle existing files in the target, with options to replace, omit, or fail on conflict. They also authenticated all requests within the HTTP task.
golangcross-compilingdeploymentpackagingbinaries
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Pablo Lalloni - Director Of Engineering at Electronic Arts (EA)