Pablo M

Sr Staff Engineer at Palo Alto Networks

Distrito Ciudad de Godoy Cruz, Mendoza, Argentina
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Pablo M is a Sr. Staff Front-End Engineer with 16 years of software experience, currently contributing to observability dashboards at Palo Alto Networks after Chronosphere's acquisition. He specializes in React and TypeScript, applies those skills across complex frontend and React Native projects, and mentors colleagues while participating in technical hiring. His engineering roots in game development and rapid Game Jam builds give him a pragmatic, prototype-first mindset—he still cites a 9-hour PONG clone among his proudest creations. Beyond UI work he has contributed low-level C++ fixes to the popular LÖVE 2D game framework, focusing on audio and data-module robustness. Based in Mendoza, Argentina, Pablo blends hands-on coding with leadership training and ongoing study in Svelte and software engineering, continually expanding both technical breadth and team impact.
code16 years of coding experience
job4 years of employment as a software developer
bookBachelor Sistemas, Bachelor Sistemas at Universidad Nacional de la Patagonia San Juan Bosco
bookGrado en Ingeniería Computer Software Engineering, Grado en Ingeniería Computer Software Engineering at Universidad de Palermo
bookHighschool - Technician Electrónica, Highschool - Technician Electrónica at ESEPT N° 748 - exENET N° 1 de Trelew - Tte. Cnel. de Marina Luis Piedrabuena
languagesSpanish, English
github-logo-circle

Github Skills (11)

love2d10
audio10
lua10
audio-processing10
c-language10
cprogramming-language10
luajit9
game-development9
hash-functions9
data-structures8
data-structure8

Programming languages (12)

TypeScriptDockerfileC++CoffeeScriptCRustMakefileJavaScript

Github contributions (5)

github-logo-circle
love2d/love

Oct 2018 - Nov 2018

LÖVE is an awesome 2D game framework for Lua.
Role in this project:
userBack-end Developer
Contributions:1 review, 6 commits, 6 comments in 1 month
Contributions summary:Pablo primarily contributed to the audio module of the LÖVE game framework. Their work involved fixing bugs related to effects, specifically with `setEffect` and `getEffect` when no filter is associated, and implementing new functionalities such as `setAirAbsorption` and `getAirAbsorption`. Additionally, the user corrected hash functions within the data module, focusing on padding and length calculations. The commits showcase a focus on low-level C++ code, addressing audio-related features and data handling.
2d-gameluagamedevdefold2d-game-framework
pablomayobre/cube

May 2010 - Jun 2015

Contributions:16 commits, 3 pushes, 1 branch in 5 years 2 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Pablo M - Sr Staff Engineer at Palo Alto Networks