LÖVE is an awesome 2D game framework for Lua.
Role in this project:
Back-end Developer Contributions:1 review, 6 commits, 9 comments in 1 month
Contributions summary:Pablo primarily contributed to the audio module of the LÖVE game framework. Their work involved fixing bugs related to effects, specifically with `setEffect` and `getEffect` when no filter is associated, and implementing new functionalities such as `setAirAbsorption` and `getAirAbsorption`. Additionally, the user corrected hash functions within the data module, focusing on padding and length calculations. The commits showcase a focus on low-level C++ code, addressing audio-related features and data handling.
2d-gamelualuajitgamedevgame-development
Contributions:16 commits, 3 pushes, 1 branch in 5 years 2 months