Summary
Pablo Merino is a Senior XR Developer based in Copenhagen with 11 years of experience blending game-development roots and engineering rigor to build immersive AR/VR applications across Meta Quest, HoloLens 2, Apple devices and Oculus/Unity platforms. He has progressed from game programming and mobile AR to leading VR projects at academic and commercial labs, shipping production integrations like Returner 77 to PC/Steam and bespoke gyroscope/touch camera systems for mobile. At NNE he moved from XR Developer to Senior XR Developer, applying practical tooling and cross-platform workflows to accelerate delivery for enterprise XR use cases. His background in industrial, mechatronic and electronics engineering gives him a systems-oriented approach to interaction design and performance optimization that many purely creative XR practitioners lack. Comfortable across prototypes and production, he also brings a history of tooling and process improvements from earlier IT support and web-app projects that streamline team workflows.
11 years of coding experience
6 years of employment as a software developer
Industrial Engineering, Industrial Engineering, Industrial Engineering, Industrial Engineering at Universidad de Oviedo
MSc Energy Engineering, Mechatronic Control Engineering, MSc Energy Engineering, Mechatronic Control Engineering at Aalborg Universitet / Aalborg University
English, Danish, spanish (mother tongue)